just played GORN for 90 straight minutes. I actually think it is now in my top three. I'd say xortex26xx, the GORN, then space pirate trainer are my favorite ones to play for extending periods of time. I think once you implement a point system before u raise ur hands to start next wave, it would be awesome if you can throw the weapons and body parts at the lil heads in the audience and when u hit one of them you get additional points. Also maybe having enemies of a couple different sizes and after every 10 waves maybe toss in a boss that has a mask and some armor u need to knock off before you can slice and dice the enemy up into pieces. And other than the bow and arrow , some throwing stars or knives and some tomahawks would be cool to attack with before they get in close. Best of luck and I look forward to playing some more tomorrow.
Your welcome. Still play for nearly an hour everyday. A was thinking even a timer option where u have a countdown to kill the enemies would add some anxiety to the game and add some strategy too.
Your welcome. Still play for nearly an hour everyday. A was thinking even a timer option where u have a countdown to kill the enemies would add some anxiety to the game and add some strategy too.
OMG, the game surely blow up my mind! How isn't it on greenlight yet?!
I'm a indie English -> Chinese translator, and i want to support the game by offering you guys a free translation! Contact me if you guys are interested!
I also created an account here to say how impressed I am with this game! I've tried most VR sword games and this is the most immersive and fun one I have come across yet!!!
The physics based combat is truly the most accurate and best feeling combat system i've seen yet! I really hope you are working on updates for this game because you would be the first on the steam market with this kind of combat and I know lots of people (me included) would pay good money for it.
Would love to hear about updates for it (and I know the reddit.com/r/vive community would love to follow it too).
Some feedback:
1. Chopping is fun!!!! Grabbing enemy weapons when all you have is fists and pulling them to you is FUN!!! Great assortment of weapons!
2. A basic menu would be nice.
3. Unlock/Leveling/Shop system would be fun! Maybe only start out each round with fists and as you kill waves you get a little gold to spend and unlock a dagger at first and then sword/shield etc. that you start with (choose your loadout before starting a set of rounds?) If you die you lose some money (10%)?
4. New enemies? Dogs or flying types?
5. Locomotion system?
Super excited to see where this will go in the future!
I'm aiming towards having the game on steam hopefully even sometime this year. I'll address all the obvious missing stuff before that goes live (e.g. interface). I also have a couple ideas for the meta-game (unlocks etc).
This is without a doubt the best melee combat I've used on the VIVE so far. I would love to see this developed further (will be donating as soon as I fix up some funds)
Had a ton of fun with this. Got stuck trying to beat the shielded enemy with the bow and arrow. Couldnt seem to take him down and had to stop because i keep getting killed
awesome game!!! Great job! Would love to see a points base system or if it kept track of how many rounds you can survive without dying. Different enemies with different abilities would be great too
Awesome game and really addictive, it reminds me of an old game called Die By The Sword from 1998, you had to actually swing your mouse from side to side to swing your sword, the controls were super weird but it was still fun, your game is much easier to use:
If you could do something similar to this (but obviously in first person) that is a mix between Onward and Die By The Sword with the same goofy humor you've put into Gorn, I could see it being really successful. I think Gorn will still be popular either way though.
Constructive criticism here because I want this to end up being a great and successful game
First off, the chopping off of limbs and slicing the heads in half or just shaving the top off depending on the sword swing is awesome! I also liked swinging the morningstar around and getting momentum and hearing the whooshing sounds increase as I got it going.
What needs fixing - while physics based movement is awesome (I have no idea how you got that working) it seems to trip up the enemies more than it lets them walk. I saw a bunch of times they could barely walk because they were literally tripping over their own legs.
Picking up the sword needs to be fixed, it has a weird angle when you grab it. may be best to have the angle it is in your hand correspond to its and your hands orientation when you pick it up.
Getting the physics to work is a long,slow, incremental process. They are always going to suck a little, but hopefully they can be competent enough to be a challenge and I can leverage the incompetence for humor. There are a few games out there where people are trying similar things, I might do a blog post sometime explaining the methods but it's it is really quite simple.
I haven't really seen a locomotion method I like, so I'm more interested in getting the game to work without locomotion. I might experiment with something like home improvement's blur sprint method.
Might I recommend the "throw ball" teleportation like budget cuts. That seems to have the best balancing for emergency movement. Insta-click-port feels like cheating, and the same would go for blur sprinting (also one of the sickening ones)
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This was amazing! Thanks!
Is there some injection for the mixed reality or how did you do the camera angle change? That's awesome though!
just played GORN for 90 straight minutes. I actually think it is now in my top three. I'd say xortex26xx, the GORN, then space pirate trainer are my favorite ones to play for extending periods of time. I think once you implement a point system before u raise ur hands to start next wave, it would be awesome if you can throw the weapons and body parts at the lil heads in the audience and when u hit one of them you get additional points. Also maybe having enemies of a couple different sizes and after every 10 waves maybe toss in a boss that has a mask and some armor u need to knock off before you can slice and dice the enemy up into pieces. And other than the bow and arrow , some throwing stars or knives and some tomahawks would be cool to attack with before they get in close. Best of luck and I look forward to playing some more tomorrow.
RDiCicco
Thanks for the feedback! I'd love to do more enemies and there are already some other throwing-type weapons in the game!
Your welcome. Still play for nearly an hour everyday. A was thinking even a timer option where u have a countdown to kill the enemies would add some anxiety to the game and add some strategy too.
Your welcome. Still play for nearly an hour everyday. A was thinking even a timer option where u have a countdown to kill the enemies would add some anxiety to the game and add some strategy too.
OMG, the game surely blow up my mind! How isn't it on greenlight yet?!
I'm a indie English -> Chinese translator, and i want to support the game by offering you guys a free translation! Contact me if you guys are interested!
flyaxay@gmail.com
This game is so awesome that I nearly broke my Vive controller https://youtu.be/I0fDEsD8GSA
Sweet! I'm giving a free steam code to anyone who sends me pics/videos if controller damage once the game comes out.
I also created an account here to say how impressed I am with this game! I've tried most VR sword games and this is the most immersive and fun one I have come across yet!!!
The physics based combat is truly the most accurate and best feeling combat system i've seen yet! I really hope you are working on updates for this game because you would be the first on the steam market with this kind of combat and I know lots of people (me included) would pay good money for it.
Would love to hear about updates for it (and I know the reddit.com/r/vive community would love to follow it too).
Some feedback:
1. Chopping is fun!!!! Grabbing enemy weapons when all you have is fists and pulling them to you is FUN!!! Great assortment of weapons!
2. A basic menu would be nice.
3. Unlock/Leveling/Shop system would be fun! Maybe only start out each round with fists and as you kill waves you get a little gold to spend and unlock a dagger at first and then sword/shield etc. that you start with (choose your loadout before starting a set of rounds?) If you die you lose some money (10%)?
4. New enemies? Dogs or flying types?
5. Locomotion system?
Super excited to see where this will go in the future!
Thanks for the feedback!
I'm aiming towards having the game on steam hopefully even sometime this year. I'll address all the obvious missing stuff before that goes live (e.g. interface). I also have a couple ideas for the meta-game (unlocks etc).
Node brought me here. Very excited to try this out and see where development goes!
Can You Please Make A Version Without Vive? And Thanks!
The game won't really work without VR :(
Best VR game I've ever played! <3 :)
Stay Rad Everybody!
/RadiCarl
Did you just delete your other post and then repost it here so it's bumped >:(
This is without a doubt the best melee combat I've used on the VIVE so far. I would love to see this developed further (will be donating as soon as I fix up some funds)
Thanks, appreciate it! No need to donate I'm already capable of working on this full time, just buy when its on steam :)
Appreciate the openess, I'll be picking it up for sure
Anywhere I can follow news about the game?
Best is to follow me on twiiter @rrza
Though I do need to come up with a better plan..
Node playing this ;),
cant get it to work with htc vive
Had a ton of fun with this. Got stuck trying to beat the shielded enemy with the bow and arrow. Couldnt seem to take him down and had to stop because i keep getting killed
Aim at the feet xD
awesome game!!! Great job! Would love to see a points base system or if it kept track of how many rounds you can survive without dying. Different enemies with different abilities would be great too
Awesome game and really addictive, it reminds me of an old game called Die By The Sword from 1998, you had to actually swing your mouse from side to side to swing your sword, the controls were super weird but it was still fun, your game is much easier to use:
If you could do something similar to this (but obviously in first person) that is a mix between Onward and Die By The Sword with the same goofy humor you've put into Gorn, I could see it being really successful. I think Gorn will still be popular either way though.
Die by the sword is definitely an influence! VSIM ftw!
Constructive criticism here because I want this to end up being a great and successful game
First off, the chopping off of limbs and slicing the heads in half or just shaving the top off depending on the sword swing is awesome! I also liked swinging the morningstar around and getting momentum and hearing the whooshing sounds increase as I got it going.
What needs fixing - while physics based movement is awesome (I have no idea how you got that working) it seems to trip up the enemies more than it lets them walk. I saw a bunch of times they could barely walk because they were literally tripping over their own legs.
Picking up the sword needs to be fixed, it has a weird angle when you grab it. may be best to have the angle it is in your hand correspond to its and your hands orientation when you pick it up.
What did you use to make this game? Unity?
Thanks for the feedback!
Getting the physics to work is a long,slow, incremental process. They are always going to suck a little, but hopefully they can be competent enough to be a challenge and I can leverage the incompetence for humor. There are a few games out there where people are trying similar things, I might do a blog post sometime explaining the methods but it's it is really quite simple.
This is made in Unity.
This is really one of the most immersive things iv done in my vive so far. However i woudl realy like to try moving around in the arena.
Raihtza, any way you could thrown in some basic locomotions? Would love to see how it plays with touchpad and dash teleport.
I haven't really seen a locomotion method I like, so I'm more interested in getting the game to work without locomotion. I might experiment with something like home improvement's blur sprint method.
Might I recommend the "throw ball" teleportation like budget cuts. That seems to have the best balancing for emergency movement. Insta-click-port feels like cheating, and the same would go for blur sprinting (also one of the sickening ones)
I'd rather have no locomotion than teleportation I think.
Fair enough, I enjoy not having ingame locomotion and rather relying on my own floorspace (2.3m x 1.8m for me) and plays really well with that.
I can see issues with people who don't have that, but 2x2 seems to be the standard
Also adds a good element of danger and urgency by not being able to run away
Ha, awesome video, thanks for playing!
Thank You for making it! :) It sure was fun! :D
Created an account just to say you've made an amazingly fun and visceral game. Please keep going with Gorn!
Thanks!
Your game is amazing and I want you to make more of it.
Thanks! I will!