Constructive criticism here because I want this to end up being a great and successful game
First off, the chopping off of limbs and slicing the heads in half or just shaving the top off depending on the sword swing is awesome! I also liked swinging the morningstar around and getting momentum and hearing the whooshing sounds increase as I got it going.
What needs fixing - while physics based movement is awesome (I have no idea how you got that working) it seems to trip up the enemies more than it lets them walk. I saw a bunch of times they could barely walk because they were literally tripping over their own legs.
Picking up the sword needs to be fixed, it has a weird angle when you grab it. may be best to have the angle it is in your hand correspond to its and your hands orientation when you pick it up.
Getting the physics to work is a long,slow, incremental process. They are always going to suck a little, but hopefully they can be competent enough to be a challenge and I can leverage the incompetence for humor. There are a few games out there where people are trying similar things, I might do a blog post sometime explaining the methods but it's it is really quite simple.
I haven't really seen a locomotion method I like, so I'm more interested in getting the game to work without locomotion. I might experiment with something like home improvement's blur sprint method.
Might I recommend the "throw ball" teleportation like budget cuts. That seems to have the best balancing for emergency movement. Insta-click-port feels like cheating, and the same would go for blur sprinting (also one of the sickening ones)
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Constructive criticism here because I want this to end up being a great and successful game
First off, the chopping off of limbs and slicing the heads in half or just shaving the top off depending on the sword swing is awesome! I also liked swinging the morningstar around and getting momentum and hearing the whooshing sounds increase as I got it going.
What needs fixing - while physics based movement is awesome (I have no idea how you got that working) it seems to trip up the enemies more than it lets them walk. I saw a bunch of times they could barely walk because they were literally tripping over their own legs.
Picking up the sword needs to be fixed, it has a weird angle when you grab it. may be best to have the angle it is in your hand correspond to its and your hands orientation when you pick it up.
What did you use to make this game? Unity?
Thanks for the feedback!
Getting the physics to work is a long,slow, incremental process. They are always going to suck a little, but hopefully they can be competent enough to be a challenge and I can leverage the incompetence for humor. There are a few games out there where people are trying similar things, I might do a blog post sometime explaining the methods but it's it is really quite simple.
This is made in Unity.
This is really one of the most immersive things iv done in my vive so far. However i woudl realy like to try moving around in the arena.
Raihtza, any way you could thrown in some basic locomotions? Would love to see how it plays with touchpad and dash teleport.
I haven't really seen a locomotion method I like, so I'm more interested in getting the game to work without locomotion. I might experiment with something like home improvement's blur sprint method.
Might I recommend the "throw ball" teleportation like budget cuts. That seems to have the best balancing for emergency movement. Insta-click-port feels like cheating, and the same would go for blur sprinting (also one of the sickening ones)
I'd rather have no locomotion than teleportation I think.
Fair enough, I enjoy not having ingame locomotion and rather relying on my own floorspace (2.3m x 1.8m for me) and plays really well with that.
I can see issues with people who don't have that, but 2x2 seems to be the standard
Also adds a good element of danger and urgency by not being able to run away
Ha, awesome video, thanks for playing!
Thank You for making it! :) It sure was fun! :D
Created an account just to say you've made an amazingly fun and visceral game. Please keep going with Gorn!
Thanks!
Your game is amazing and I want you to make more of it.
Thanks! I will!