Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 355 to 394 of 406 · Next page · Previous page · First page · Last page

Is there any chance of Oculus support once the touch controllers are released? Or for the future versions of the game? :)

I think that depends on whether I hear from occulus at all :)

I truly love this game. It has the potential to be polished into a must own for all VR players. I have noticed a few uncomfortable parts of the game that would make me lose interest over time.

1. Being able to pick up an enemy and swing them around till everyone dies is cheap. They should be able to break out of a hold somehow.

2. The random system of weapons and enemies can be very cruel. 1 shield and bow is almost impossible without grabbing an enemy in some scenarios.

The issue with both of these is that it breaks my flow. After a while, I stop having fun and start relying on same old tactics because the situation is too easy or too hard. Ultimately that is what will make me put the game down.

Enemy difficulty can be variable based on weapons, Armour, speed and size. I would advise against adding any new gladiators until you are able to match a difficulty rating to a players ability using those stats alone.

Weapon selection will ultimately come down to a game of rock/paper/scissors for highly skilled experienced players. Spear beats sword guys, Mace beats spear(you can knock it out of the way easily and it is more firm), The fact you made the spear so difficult to control means deep down I think you know this and I could not have more high regard for your work because of this. When developing the main quest or waves in the complete game, keep this in mind. Let the players use each weapon to its advantage and select the right one sometimes.

The ability for this game to cater to both a new player and potential for the pro makes it the most diamond in the rough VR game I have seen. Keep up the amazing work.


My wife can't handle all the blood, might want to make that a feature you can opt out of.

hey, thanks for the great feedback!

Yeah, when I demo the game to people I tell them that grabbing = cheating. I really need to still figure that out! And the Steam version of the game will have a much different progression than the "random fights" setup there is now.

There will also be a "reduced violence" option in the final version of the game.

My unique REALISTICVR gameplay of Gorn as I promised

https://www.youtube.com/watch?v=X-QOFfjJ_Bw&feature=youtu.be

(1 edit)

I have to thank you Raithza. Its mainly because of GORN that our YouTube channel oVRactive has been growing so quickly. We were one of the first channels to upload GORN content. I absolutely love the game and so do our viewers, always asking for more. You should be aware that on our channel alone we have over 70k GORN related hits. Looking at larger channels, this game has massive exposure! I have played countless hours of GORN, countless. Please check out the channel at https://www.youtube.com/channel/UCqXRqyrFGzZF7Qy2r...

https://www.youtube.com/watch?v=xBnDSsN_Za8

Having played so damn much of this game I feel I could help out well with playtesting, suggestions, feedback, weapon balance, difficulty, and I'd be happy to since we figure we owe you one for making such an interesting VR game prototype free to us. I can't wait to buy it.

The way you got around the 'not having weight' is really good IMHO, with the 'floppy' weapons that can accomodate for collisions and give-out to resistance is probably the best method for doing it.

My biggest request would be to add more exotic weapons. Bo-staff, naginata, wolverineclaws, and I would freak out if you added nunchaku. The spikeflail is halfway there. But there are many more requests and suggestions I could give.

Best of luck with the rest of the game! Shout me up for anything I can help with and we will buy as soon as you release it :D

-RageMaster @ oVRactive

Hey,

Thanks for playing and I'm glad you and your fans enjoy the videos, I think I've watched them all as well! Feel free to suggest away. This reddit thread is a pretty good place: https://www.reddit.com/r/gorn/comments/5e2x7k/stat...

I've had a few requests for nunchucks which is strang cause i feel the morning star already fulfills that role but maybe I can find a way to make them feel significantly different.

Early access hopefully in January!

The morning star as you say is is close to nunchaku, but in the current build I need the handle to do damage (as well as spikeball) to fully utilise the nunchaku moves i know. Both sides of the chain/joint are grabbable currently which is essential for doing the moves, but if both sides (handle and spikeball) did damage on collision then alot more moves would actually be viable in combat. E.g I need something like the morningstar, but with a small spikeball mounted on a small handle on each side of the flexible joint. Mirror symetry on the weapon would be a bonus. I would play hours of this game with nunchucks alone, and prob make countless vids too... if you can make it happen :D

Would be happy to playtest for feedback obviously :D Didn't realise you had a reddit :D Will check it out now!

i downloaded gorn months ago and love it, I see these new updates and battle dome mode, do I just Re download it to get the updates

Just thinking how awesome this would be if It would get multiplayer, could be fun! :D

Very unlikely :(

First off i want to say this was amazing loads of fun! Thank you so much!!!!

Secondly, why not?

Can i help dev the multiplayer aspect?

Have you ever networked Unity physics?

no, but reading about it now, i see the issue. wow lol! i will still try and see if there can be some type of solution at least.

but again, great work on the game, it's amazing fun!

Tag team might solve that problem. you could add something for the second player to do while the main is playing. Maybe throwing things at the gladiators to distract them from the fight and/or deal some damage/kill (if a gladiator gets close enough you can try to shank him). WWE style dirty plays :p

I'm just wondering, Is this only for VR, Or can you use it With keyboard,ETC

Please reply

VR only.

Thank you

Hey, Great game! The new update you did added much more difficulty to it, which is good. For you next update- I think these features should be added:

Enemies: Normal are the 'typical' enemies that spawn in randomly- boss are harder enemies that have their own practice arena during the scripted fights in beginning- bosses can spawn with regulars during the random matches.

(Normal variations)- Besides the classic random gear- foot soldiers currently in the game atm, these new enemies are specialized .in a certain form of combat

Berserker: A slender creepy enemy wearing light hooded armor and white war paint- has two swords and will run at the player quickly in hopes of stealing the show and killing him/her quickly.-low health- quick speed

Archer assassin: A female, attractive enemy that spawns wearing fur revealing armor, a featherd helmet showing her face and a bow and arrows and a dagger. She hangs back and shoots three arrows at the player, but after the three- she pulls out a dagger and tries to stab the player up close- medium health-medium speed- good archer though

Imperius- A heavily armored 'tank' enemy that has the big hammer and kills in one shot, but is very slow.

Boss-

Imperator- A quick, heavily armored enemy that has the strength of the imperius, but the speed of the berserker

Dracion- A serpent like creature that slithers and tries to bite at the player- can be killed by repeatedly cutting at its head until its decapitated.- fast speed- medium damage- quick attack

Maurice- A minotaur that's slow but hits hard and has lots of health

Sparrow: A cloaked small and skinny girl that has a black robe that goes to above her belly button, and she is wearing black shorts. Crows go around her and she sends a flock at the player and the player must kill the crows before they bite him too much. After her crows die, she runs at the player with two dagger, and has little health but hits hard.

The game should also have these new weapons-

Spiked shield: Handles same as regular shield but if bashed into enemy it guts them, making them bleed out

Brass knuckles: Lets you knock enemies to the ground in one hit with the knuckles, more damage, face hits are instakill

More features:

Though the new enemy AI is pretty good, they sometimes get stuck far away and I cant kill them because they are caught on a wall or have no legs so cant move- making me start all over. A 'I surrender; option to go to next match would help.

Voiced over 'heads'- The heads are a funny and good idea- but if they have some british funny actors voice or a strong germ accent it would make it better

More sounds from enemies: The enemies should mock you in the beginning of the fight and after they lose a limb or get hurt they should be more auditory about it instead of just going 'um um'. There should also be a surrender feature for the (Normal variation) enemies where if they lose a arm or get hurt bad and are the last one alive, they have a chance of surrendering and the crowd of heads(and hopefully voiced over main head) makes a funny comment depending on the enemy type and then either letting the enemy be spared, or telling you to kill the enemy. If you choose to spare the enemy, the enemy can help you (and is fully healed /limbs back) in the next wave- so if a 'Berserker' surrenders- and you spare it- it attacks the next wave of enemies. This will add a humorus watchable fight where the derpy AI enemies fight each other lol.

That's all I have for the next update(s)-tell me if you liked any of them!

Awesome suggestions, but I think having 5+ enemies might have to wait for gorn 2! Might add archer enemies though, we'll see!

if you can only add in three enemies, add in:

The girl archers, for eye candy, for inspiration on the look of the girl archers look to the ps2 gam shadows of rome- there is girl archer enemies in that game that would look muy bien in vr- and the archers would make players actually have to dodge arrows instead of just chopping and lopping enemies.

The snake enemies to scare some people and make a challenge since they are low and im tall, so slicing low would be a challenge for me, which I like

The minotaur, which could be a slightly upscaled regular dude but in metal minotaur armor thatll scale up to atleast 6 foot 5 (im 6'1) and if you can get me to go ooh shit this thing can kick my ass- you did something right.

Also, adding in more armor types (get inspiration from actual gladiator armor from the roman republic/empire) would make the enemies unique without having to make more variations of enemes model wise.

If you have atleast 3 enemies, voiced heads, more weapons, more realistic arena, more armor, and actual hands holding the weapons, then id drop 20 or 25 on the game easy.

Also, i'm into film, and i'm doing a 'realistic vr' series where I dress like the game characters in vr games and play the game and record it- and your game will be the first one I do on the channel.

Ive been having my friends try gorn and they all love it! Its very addicting and with some more work- it could be a very good seller.

Make sure you actively try to get it out there though, as that will be the hardest part. Luckily there Is not much vr games for the htc vive out there now, but as the vive gets more cheaper, and people buy it by next year (February of 2017 it'll probably hit its peak) then id release the full version by febuary if you want to maximize profits for it before a lot of 'big budget' games come out for it by march, which I want you to do since that means there will be a better gorn 2 lol

will gorn 2 get a non vr Version?

(1 edit)

I've read some comments saying to fix the grabbing and strange weapon/game physics. Personally I say don't change a thing on this. It's what makes the game so freaking fun to play!!! I laugh so hard when a guys randomly go flying out of the arena after their maces won't stop spinning xD

is this a safe download link????

yes most definatly

I have some suggestions for the development of the game.

1. I really don't like the way you hold the spear and the war hammer; it feels very wonky and hard to control.

2. I don't know if this is intended, but if you grab the other enemies in the level, you can smash the other enemies with his body, which does as much damage as the war hammer does if not more. I also have found a bug that when a enemy gets stuck in the corner of the arena, sometimes he can get invulnerable. (plz fix)

3. I feel like a movement system would be very cool. But please if you do add one, make a teleportation system and a onward esc system.

4. Like how you added the armour, you should add higher level characters; like bosses and such.

5. A menu would be pretty helpful where you could choose if you want to skip the tutorial.

6. 1v1 multiplayer would be pretty cool even though it probably won't happen. (I'm fine without it)

btw I fucking love this game, and will hope you continue developing it and improving on what already is a really fun and amazing game.

Thanks for the feedback, glad to hear you like it!

(3 edits)

Hey there! Absolutely love your game; I've logged in at least 30 hours by now. Because I'm a know-it-all, I would like to offer some simple suggestions that I think would improve gameplay for everyone:

1: Change the weapon grip to be a toggle, rather than having to hold the trigger for the duration of a fight. Cramps your fingers rather quickly.

2: Reduce the gripping radius around enemies. Time and time again have I made a fist and tried to punch a guy, only to realized that I had somehow grabbed him even though he was three feet away. Very annoying, coupled with the issue raised below. Also looks better for when you really do want to grab the guy - it's weird to grab a guy to punch him and see that you're holding him by some invisible anchor 2 feet from his body.

3: Increase the inertia on "grabbed" enemies, even if you have to do it by making the gripping hand move all slugglishly. The way it stands, I can easily toss enemy after enemy right over the edge of the map like toys. Also, you can exert so much force by gripping a guy that there is usually like a 20% chance he'll penetrate the map's geometry somewhere and go nuclear, glitching out and going spinning/flying around at 200 mph.


Anyway, throw this game on Steam and profit, you madman! It's been my favorite Vive game for the past 2 months :)

(2 edits) (+1)

Hey! Glad to hear people are enjoying the game for longer than just the 10 minutes it takes to get through the levels. I've been taking a break from working on it for the past 2 weeks but am back on it again full steam from next week.

1. Yeah, I've felt that holding the trigger is more ""immersive"" when having to hold a weapon compared to the lax grip you need when holding the VIVE wand, but enough people have complained about cramped hands that I'll implement the side grit button as a toggle.

2. I'd actually removed the ability to grab live enemies in a previous build but put it back due to popular request. I sort of consider grabbing enemies to be cheating in this build. It definitely needs polish. I don't really know how to give the characters any illusion of weight, making the gripping hand move slower than the controller is not an acceptable solution. I haven't even quite solved that problem with the 2-handed weapons (though I feel I'm on my way there).

I think it's likely that I'll add different gauntlets that the player wears, and one will have increased punching power and the ability to grab enemies, but you won't be able to wield weapons. That and some polish to the grab range/mechanics might make it feel better.

Thanks for the feedback! It'll be on Steam in the next month or two if all goes to plan.

also no offense but oes the creator of this game replies to the comments? Like everyday or something

hi can you make a computer version, so people like us don't have to go to all this trouble of buying and all those things just to play this game. BTW watched some YouTube vids of this game and it looks really cool. ;

I don't see any way this game can work without VR.

why? like computer wasd and then left click mouse to swing right to pick up stuff etc

I have no idea how this game would be anyway near as fun if it weren't in VR. VR is essentially the foundation of this game.

Esentially he doesn't mean Fun he means availability of the game,Not everyone can get or has Vr.

Here's a gameplay video I just threw up on my channel after the recent update:


Let me know what you think friends :D I freaking love this game!

Why is this game runs below 90 fps on an GTX 980 Ti/ i7 5960x rig?

I've seen other footage that seems that the game runs 90 fps fine, so I have no idea what's wrong on my end. I have to use reprojection to play Gorn, at least the current version.

Hey,

The game is quite poorly optimised, but it should be running smoothly on your rig. No idea without being able to check myself unfortunately :/

The game is usually CPU limited though.

Deleted 8 years ago

only thing i can think of is to force my CPU to run at full 4 ghz speed through Power Options, and see if this makes any difference.

Then again, this game is still in prototype/non-optimized stage anyway as you said. Will see if forced 4 ghz constant on CPU will do anything.

Very entertaining game, I must admit, and really good controls and graphics as well! thumbs up to the developers :) I have made a cool Mixed Reality gameplay of Gorn VR, check it out: https://www.youtube.com/watch?v=64yJJjRBQxM

(1 edit)

like i said 2 other times: i love this game! but i have two questions:

  1. How did you get that wiggly effects like ich the enemy would like to Punch you and
  2. how did you get that dismemberment? it looks really cool!

not sure what wobbly effect you are talking about? The way they wiggle their hands right before the attack starts is kinda a glitch, extra forces get applied to the limbs during an attack animation and it causes the fists to overshoot their target in the pullback phase.

The dismemberment is based off this Unity script I found: http://www.idlecreations.com/loz/chopScript.cs but with quite a few optimisations and fixes.

Thanks for the love! Hope the game will get even better!

(1 edit)

if this is a glitch, let it in! it Looks freakin awesome!

i know i annoy you with my questions, but where did you learn to script something with unity or better where did you learn to do something with unity i only know the Basics like creating a Player or giving objects physics

I've been making games my whole life, just watch tutorials and put in the time. Practice practice practice!

I'm loving GORN! Are you planning on adding a way to skip the tutorial? I'd love to be able to jump straight in to random enemies and weapons.

The eventual steam version will hopefully have a proper structure and not just be an arbitrary set of levels.

and hopefully a Version without vr too?

that wouldn't be possible with how the game works

nah. not everyone has 900€ for vr...

It would be possible but the controls would need to be completely remade.

(1 edit)

Hey Raithza, love the new update. Its loads of fun! The only problems that I've encountered so far is that its a bit laggy and that the new two handed weapons are a bit hard to use. Other than that, its an awesome update.

Thank you! What are the specs of your machine?

Deleted 12 days ago

Raithza, GORN is such a blast. This has become one of my goto titles when I introduce people to VR. It's also some of the most fun I've had with the Vive yet. I ran into a bizzare issue yesterday, just wondering if you can shed some light.

I had a friend playing the game for the first time, and while playing two things occurred I've never noticed before:

1) At one point, there was a floating console window open above one of the hands with some text written to it. After dying, the transparent console box disappeared.
2) While completing the bow&arrow tutorial round, something caused the entire game to become pixelated, and it stayed that way. I exit GORN and the SteamVR menus are clear and work normally. When I relaunch the game and look at the TV display (not the HMD) the game and text are all blurry/pixelated.

Any ideas as to what might of happened here? Is there a button combination that causes this? Thanks again for all of your hard work!

The first issue is due you pressed the menu button (the one upper the big circle).

Was it pixelated in the VR view or just the window? I have no idea tbh!

How do I run the game on my HTC Vive?

1) Download & Extract GORN to a folder where you can easily find it.
2) Load up Steam VR, setup your room space if need be.
3) Once you have Steam VR loaded, open GORN.exe from the GORN directory, the game should launch in VR.

Amazing game, love the satisfaction it gives you when you slice someone's head off or punch them to death, but when you grab them while they're alive you can't bring them up to your face which kinda bugs me. Other than that, amazing game, probably one of the most fun games on the Vive right now.

Thanks !

Hi, Raithza.

i wanted to ask if you could give me a tip on how to turn off the enourmous blood amounts.

Also i wanted to ask you if u dont mind if i make some translations.

No way to turn off or alter the blood I'm afraid. One day when I make a proper release on Steam I'll add a reduced violence option!

I just hope you give those Gladiators some clothes. It is really awkward to play this when parents are around :|

(+1)

Did you download the latest version? They sometimes have underpants on now. I really hope to have the first wedgie engine for a VR game.

No I haven't tried last version, didn't know there was such update. I think I'll use it next time, at least sometimes is better than never.

Also, wedgie.. engine... English is not my native language, so I had to google it. I think I got what you mean, and yeah that is very important, while everyone is trying to find a solution to something useless as motion sickness, you have got your priorities absolutely RIGHT! :D

did you know that gladiators didnt wear clothes just underwear.. well sometimes

(+1)

This game is awesome!! I like it a lot!! Also, I invited my friends and we laught a lot!!

I want to recommend you some thing to improve your game, that maybe you have planned to add, but I want to be sure you have these things in your mind.

The first one is maybe adding some maps you can choose, like a volcano map or something, in which you have to fight in a bridge over the volcano. That would be cool :D.

The second one is adding a menu in where you can choose who are you going to fight, how many people are you fighting, the armor level of them, the weapons you have and your life.

One weapon you could add, if you want, is a boom. Lol

And finally, set blood or not. I think this option could be good, for example, if you want to share it with your family, for making them not to be in a distasteful environment, because the game is very funny.

You have done a really good game, and I think that your ideas and the community can make it better.

Good job! :D

I definitely have plans for most of those things!

are you planning to make a Version for those who dont have a vive or something like this?

How would you play the game without roomscale VR?

scripted movments of the Player like punching? i dont know if you could make this but it would be super nice!

No it would be super stupid, either buy a Vive or stop looking at Vive games.

What good news! I am anxious!! :D

i didn't played it yet because i don't have a htc vive or something like this, but i love those games! Great work!

My arms are already sore and I smacked the wall once. What a great game. Love the weirdness, rubby leg guys, random laughter in the background, arms up to start, gore - This game could go over the top with that with blood and limbs going all over. Maybe a little less rubberiness in the spear and hammer. Thanks for the game. +1

It is normal that I have frame drops with 980 Ti and 6700k ? When I smash someone's head for example I get these frame drops.

Yes, all the procedural bruising and dismemberment and blood painting can be a bit taxing. How bad was it for you? In the final version I'll have some quality options.

Maybe 50-60fps framedrops

Any way to get previous version of the game, where it's only melee and where you can grab ennemies while they're alive ? Please ?

(+1)

Current version has grabbing, but I consider it cheating :P

(1 edit)

OMG my dreams came real. Thank you. *o*

here's me playing :P weapons was too easy though

Hey there. This game seems really cool! I am currently making a game myself in Unity, and I was wondering how you made the mace chain (it's really awesome). I do wonder how you made quit a lot of other things as well, but I'mma keep it at this hehe ^^

Thank you in advance ^^

hey! It's just a series of hinge joints. If you google rope or chain physics in unity you will find lots of examples.

Hello I have downloaded your game and I am amazed I could not stop laughing. I bought a vive about 2 months ago at is great. It is so great that I am wanting to create a small game myself. I am not trying to overwhelm my self. I am new to coding in unity and only after 2 weeks I am understanding something but still feel lost. Looking at your game it made me think that I can make something small for now that I do not kill myself with work, I am also trying to learn blender but I prob want to stick with unity so I make something move. I do not know where to begin. I would about getting some free assets and trying to grab stuff and throw stuff, Your game inspitred me to like gorn idea but different but do not know where to start. If you have any advice it would mean a lot thanks. Did you make all the models? it the cutting up animations sorry I am trying to figure this out. So that I may learn thanks you .

Hey, thanks for the comment, glad you like the game!

Learning unity is easy, but getting good at it takes a long time. Gorn is not that simple to make as everything is physics driven, and especially the cutting apart of meshes will be tricky if you are a newcomer. If you want to get an idea of how it works, you can play with this project: http://makegamessa.com/discussion/4379/the-source-for-the-project-i-made-for-my-amaze-driving-characters-in-physx-talk which was made by a coworker of mine and is based off similar principles.

Thanks for replying i really like Gorn. i have been learning unity for three weeks. And also some youtube for coding. And i want to do this for Vr that is what blew me away. It is not easy to get my head wrapped around coding. How long did it take you to get your head around coding? its been kinda frustrating since i want to create somthing and cant. What kind of small vr game should i do to wrap my head around it? Anyway keep up the fantastic work. The heads remind me of a chatator in quake 3. Please what would you advice a new comer to this thanks

It's better to be patient and to enjoy the learning process than to be frustrated about what you can and can't do right now. I've been coding since I was a kid but you can learn enough to get by in Unity in a few months.

I would suggest you start making a few small games outside of VR first and then move on to VR when you're a bit more comfortable with unity.

Thanks for your info. I have been just leaning from the website of unity and taking it easy and little by little i am understanding a little more. not enough to just write code out of my head but to understand a little of what it means i understood it is going to take some time. i am trying to have fun with it. I am late to the game for coding but its cool . thanks

(1 edit)

This was amazing! Thanks!

Is there some injection for the mixed reality or how did you do the camera angle change? That's awesome though!

just played GORN for 90 straight minutes. I actually think it is now in my top three. I'd say xortex26xx, the GORN, then space pirate trainer are my favorite ones to play for extending periods of time. I think once you implement a point system before u raise ur hands to start next wave, it would be awesome if you can throw the weapons and body parts at the lil heads in the audience and when u hit one of them you get additional points. Also maybe having enemies of a couple different sizes and after every 10 waves maybe toss in a boss that has a mask and some armor u need to knock off before you can slice and dice the enemy up into pieces. And other than the bow and arrow , some throwing stars or knives and some tomahawks would be cool to attack with before they get in close. Best of luck and I look forward to playing some more tomorrow.

RDiCicco

Thanks for the feedback! I'd love to do more enemies and there are already some other throwing-type weapons in the game!

Your welcome. Still play for nearly an hour everyday. A was thinking even a timer option where u have a countdown to kill the enemies would add some anxiety to the game and add some strategy too.

Your welcome. Still play for nearly an hour everyday. A was thinking even a timer option where u have a countdown to kill the enemies would add some anxiety to the game and add some strategy too.

OMG, the game surely blow up my mind! How isn't it on greenlight yet?!

I'm a indie English -> Chinese translator, and i want to support the game by offering you guys a free translation! Contact me if you guys are interested!

flyaxay@gmail.com

(10 edits)

This game is so awesome that I nearly broke my Vive controller https://youtu.be/I0fDEsD8GSA

Sweet! I'm giving a free steam code to anyone who sends me pics/videos if controller damage once the game comes out.

I also created an account here to say how impressed I am with this game! I've tried most VR sword games and this is the most immersive and fun one I have come across yet!!!

The physics based combat is truly the most accurate and best feeling combat system i've seen yet! I really hope you are working on updates for this game because you would be the first on the steam market with this kind of combat and I know lots of people (me included) would pay good money for it.

Would love to hear about updates for it (and I know the reddit.com/r/vive community would love to follow it too).

Some feedback:

1. Chopping is fun!!!! Grabbing enemy weapons when all you have is fists and pulling them to you is FUN!!! Great assortment of weapons!

2. A basic menu would be nice.

3. Unlock/Leveling/Shop system would be fun! Maybe only start out each round with fists and as you kill waves you get a little gold to spend and unlock a dagger at first and then sword/shield etc. that you start with (choose your loadout before starting a set of rounds?) If you die you lose some money (10%)?

4. New enemies? Dogs or flying types?

5. Locomotion system?

Super excited to see where this will go in the future!

Thanks for the feedback!

I'm aiming towards having the game on steam hopefully even sometime this year. I'll address all the obvious missing stuff before that goes live (e.g. interface). I also have a couple ideas for the meta-game (unlocks etc).


Node brought me here. Very excited to try this out and see where development goes!

Can You Please Make A Version Without Vive? And Thanks!

The game won't really work without VR :(

Viewing most recent comments 355 to 394 of 406 · Next page · Previous page · First page · Last page