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I just had this pop into my head, are you planning on having Trading Cards? This is for steam.

Had the vive since christmas and this is still my go-to "fun" game. Love the ideas for progression, any thoughts of a "style" points type system for more elegant takedowns? Oh and yes I also broke a light fitting playing :-)

Yep, there are style points in the game now!

An option to show room boundaries or the room center on the ground would be nice, like a chalk outline kind of thing. I was having really great fun, but I punched a wall too hard and now I only have one controller =P a couple other people seem to have broken things getting too into this game as well, I think some visual indicator like that might help =)

That's a default option in SteamVR ya dingus, you didn't really turn it off did you?

Hm, apparently I did. It's never been needed in anything else, as so few games I've played require a quick punching or stabbing motion, so the grid becoming visible when you get close to the edge was good enough, so I guess I forgot it was a thing. Welp. Expensive lesson learned =P

(-1)

hey, does anybody know a way i could replicate the gore in this game in unreal engine?

(+3)

#hardwork #dedication

(+1)

BEST ANSWER EVER xDDDDDD

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there are loads of non vr swordfighting games on pc, have you tried chivalry or die by the sword?

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(-1)

Do you have a release date for this game...an will the game be purchasable through Steam?

no release date yet but hopefully the game will be on early access on Steam in february!

(-1)

I will be the first to buy it!

(-1)

Can I play with oculus touch? I have seen people on youtube playing it

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yeah the game works just fine with the touch controllers since thats what i have been using and I have had not problems on my end

(-1)

First thing first, love the game and secondly I know people say the grabbing is cheap but I would love for you to keep it in the game maybe you could make an option in an options for people to chose if they want to use it. I personally find it fun to pick up my foes and beat them sometimes not all the time but sometime

(+1)

I've changed it so you can only grab then when they're stunned. Seems to be fine - no more easy outs just grabbing the nearest dude!

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You can press the trackpad buttons to skip dialogue.

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Hellow~ owo I have spent a good amount of time on Gorn, and I was pretty curious about how it's development is going right now, I'm definitely looking forward it's final release >w<

Keep up the good work~

https://www.reddit.com/r/gorn/comments/5m56o4/january_quick_status_update/

Oh thank you, I'll keep an eye on it then :P

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I LOVE sling shotting the enemies in your game! When the physics go nuts as you try to pull them apart with both hands, they turn into weapons themselves. Please don't change a thing in that department. Sooooooooo much fun!

Great job

(+1)

This game looks amazing and wish i could play it but i cant since i don't have VR. Raithza in the future do you think the game will be able to be played with VR OR Keyboard and mouse? If not then is there a way to change the input of the game? VR is too expensive for me and this game looks really fun so i hope you can help.

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There are LOTS of games where you fight with a sword and mouse non-VR! Have you tried Die By The Sword or Chivalry? There are also VR arcades popping up all over the place, if there's one nearby you can ask them to install gorn :)

Please create a way to skip the tutorial levels, I play this game all the time and I know how the weapons work by now.

Sorry if there is a way to skip but I have not noticed.

There isn't, this is only a demo. I wasn't expecting people to play through it more than once!

In my opinion, this demo is better than most games available, ive played it numerous times and probably have the most time logged on it than any other VR game. It has surprisingly high replayability the same thing pretty much never happens.

Are you kidding? I play it almost every day! I'm gonna be sooo fit soon

I have more hours in this "demo" than every other Vive game I own. The chunkiest combat I have seen in any game so far.

i just found out that you maked a game called "broforce"

The two games are almost identical, really.

(+1)

Have you considered using the grip button as a toggle switch for picking up weapons/making a fist?

yes, next version should have that.

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I've been playing this game for months and i've touched into vr developement. I was wondering if you could ever release the script so people could mod it. Either way, this is my favorite vr game EVER!

also, here is a video of me playing it with my friends. https://www.youtube.com/watch?v=JWG1MHOkVbE

A Bit of Christmas Gorn!

Here's my new Gorn video with a little bit of Holiday spirit. First time gameplay with the Oculus Touch! :D

(+1)

make it so you could only grab when they dont have armor on, it would help with the "cheating".

Just did a video on your game. I posted before about how I play it nearly every day. Still not joking.

Enjoy!

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I'd suggest some kind of limit on grabbing the enemies. It's fun but completely ruins any challange. Maybe a stamina or the squirm loose or the enemies become enraged. Holding a guy and punching him in the face is great but using him as a weapon is too effective right now.


Actually now that I think about it just make enemies kick enemies away and not damage them. Then you still have fun and can use/throw enemies but have to really use weapons to fight.

Also even though it's a demo please implement a level select to at least beaten levels or just all levels. I played for quite a while and want to finish but don't want to have to leave it running.

I think i have a good idea of making the experiense mutch better!

at first lets start with the arena: I think that u should make it more like a colosseum or something. and i think that u should make it able to move because it feels more like irl then.

gladiators: it feels better if u made a lobby where u can chose weapons and it would be great to be able to save from where u were.

character customization: I think it would be better if u could choose talents and abilities before the game starts, because then u dont have to make a glove that can lift gladiators because then u can make it a talent to lift and throw them in the begining. u should also make a ability that makes it easy to throw stuff like axes and spears and other weapons.

Weapons: axe, rope web that u can throw at enemies that stunns them and trap them. The experiense would be even more fun with a whip!


P.S Love your game!

i have even more things that could be improved, we could discuss them if u want.

Let's get to know our Gladiators!

Some one on one time with the combatants, several dance offs, one handed Warhammer combat, and also contains super titty twisters!!

So I made an account just to post this comment. I have already bought this game once now, and it was quite a long time ago, and within that time my computer broke and my hard drive got erased. Bit it's okay, because I plan to get the game again on Christmas 2016. But there is one problem that I encountered when I first downloaded the game, How do I play it? I have been hearing about how people have been playing it on Steam but I fail to see it in the store. So I am guessing this is where I get it. But what do I do so I can play it with Steam Vr?

First of all, you don't have to pay to install this game. just click the "No thanks, just bring me to the downloads" at the top of the menu, and whenever you run the game it runs it through steam.

Why thank you very much! Now that you have provided my the information on how to play it, the game now actually opens! Also, I haven't played it yet though because I'm replying to your very helpful comment. It's such a great thing to know that the internet has such a helpful community like this. So thank you for actually READING my comment, I thought nobody would read it because it would take years. I also thank you for even caring to reply to me, I mean you are just looking to download this game, and then you decide to look at the comments and actually help a person like me. So thank you VERY much, I'm now going to play the game, and god bless you.

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I discovered this game earlier today. I made this video. GORN is great.

Edit - So I let my girlfriend try this game and she almost broke everything.

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Playing Gorn with music is amazing

https://www.youtube.com/watch?v=S186nIyhBJY

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I have to thank you for this game. I make VR videos at YouTube.com/oVRdose, and I have to tell you this is by far my favorite VR game so far. It's just a tech demo, but the way this game feels is more satisfying than almost any other game I've ever played. The ability to grab somebody by the back of the head and pummel their face in until it's unrecognizable may sound incredibly sadistic but it's so so so satisfying!

You sir are a legend and I'm very excited for the steam release of this game. I'll have to play around with it more to make sure this feature isn't already in there, but I suggest making a one-handed version of the spear that can be thrown. I know you can currently throw the two-handed spear, but I mean Like maybe in the same vein as the way the arrows are laid across the ground, there could be a couple of javelins which are rigid instead of floppy. Then again maybe this is redundant. That's just a thought that crossed my mind many times the last time I played.

Fist weapons would be fun as well! Like brass knuckles with big spikes. Just some ideas

And this isn't really a big deal but maybe you could change the faces of some of the opponents or maybe even give some of them hair. Just some ideas to give this game more recognizable personality than it already has! The more and more polished this thing gets the more exciting it becomes! Just to be clear I already love what you have and I would pay for it as is without any further updates.

The damage mechanics in this game are my favorite in any video games so far and I am so excited to see how you update this further and expand what is already an amazing experience. I would love to be able to rip their limbs off with my bare hands

I feel like this game has more potential than any other VR game out there so far as far as fun and replayability.

The hammer is my favorite weapon, and I would love to see more enormous weapons that have a large impact. The sledgehammer nature of the hammer feels so good! I really feel like I am smashing people with a giant hammer despite the floppiness and weightlessness. If you ever want any free promotional help in anyway feel free to contact me as I will gladly spread the word. The more people know about games like this one, the more people will get Vives faster, The better off the entire VR community will be.

You have created something timeless here and the best way to show VR to people who have never seen it. I put my seven-year-old brother in this game and he played for two straight hours. That's longer than I've ever seen anybody play in a VR headset. I'm going to record him playing and upload that video, he was actually pretty bad ass for seven year old!

Keep up the good work my friend, I will be back here often checking for updates as I will be regularly covering this game.

Check out my newest video and subscribe if you like my style!


(+1)

Hey, thanks for all the kind words. Many of those suggestions are either planned or already in the works to some capacity. Hopefully I will have a Early Access version on Steam sometime early next year. And I'd love to see the video of your little brother playing!

(+1)

Well I will be sure to keep checking back here for updates. I am considering making another video today! I really think the damage is my favorite element of this game so far, as I have never been so satisfied punching someone in a video game before. It's also worth noting that this game runs surprisingly well when compared to other more well known VR titles out there.

Again I really appreciate everything you're doing. You are helping my YouTube channel grow and hooking me with my new favorite VR game at the same time. Excited for the next update!

So I made an account just to post this comment. I just want to let you know this is currently my favorite Vive game. And it's only a tech demo, which makes me giddy thinking about how a fully developed version would be like.

One thing I'd love to see implemented is instead of having randomized weapons and enemies, I'd love to be able to choose instead. My favorite weapons in the game are the sword and spear, so I'd love to use primarily those weapons. I'd also like to fight enemies without armor, not because I want to take the easy route, but because of how satisfying it is to slice up enemies with the sword.

Anyway, I absolutely love this game, jank and all. Keep up the good work yo :)

(+1)

For me this the best Vive game.

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I can't stop playing this. Seriously. If you do something about being able to grab the enemies and basically cheat your way through, at least have an option to keep it. Though cheap, it's incredibly satisfying. But seriously. This is the most satisfying VR experience I've had yet, and I've had a lot of them.

Also, is there any way to skip the "beginner" waves every time I start up the game? I play this a lot and would rather just jump into the action.

And if possible, could you add an option to choose specific weapons to play with? I like the random selection, but an option to play that way as well would be lots of fun.

All those things will be in place when the game launches on early access, this is only a basic tech demo for the game! Glad you like it though!

Fantastic! Any timeframe on when that will be? I need more! Haha. :)

Hopefully in January, we'll see!

Can't wait.

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HERE'S MY NEW GORN VIDEO FRIENDS! :D If anyone hasn't thrown a spear yet in this game it's so much fun! >.<

GORN VR #3!! BACK TO THE ARENA THE CROWD LOVES ME!! | HTC VIVE

Is there any chance of Oculus support once the touch controllers are released? Or for the future versions of the game? :)

I think that depends on whether I hear from occulus at all :)

I truly love this game. It has the potential to be polished into a must own for all VR players. I have noticed a few uncomfortable parts of the game that would make me lose interest over time.

1. Being able to pick up an enemy and swing them around till everyone dies is cheap. They should be able to break out of a hold somehow.

2. The random system of weapons and enemies can be very cruel. 1 shield and bow is almost impossible without grabbing an enemy in some scenarios.

The issue with both of these is that it breaks my flow. After a while, I stop having fun and start relying on same old tactics because the situation is too easy or too hard. Ultimately that is what will make me put the game down.

Enemy difficulty can be variable based on weapons, Armour, speed and size. I would advise against adding any new gladiators until you are able to match a difficulty rating to a players ability using those stats alone.

Weapon selection will ultimately come down to a game of rock/paper/scissors for highly skilled experienced players. Spear beats sword guys, Mace beats spear(you can knock it out of the way easily and it is more firm), The fact you made the spear so difficult to control means deep down I think you know this and I could not have more high regard for your work because of this. When developing the main quest or waves in the complete game, keep this in mind. Let the players use each weapon to its advantage and select the right one sometimes.

The ability for this game to cater to both a new player and potential for the pro makes it the most diamond in the rough VR game I have seen. Keep up the amazing work.


My wife can't handle all the blood, might want to make that a feature you can opt out of.

hey, thanks for the great feedback!

Yeah, when I demo the game to people I tell them that grabbing = cheating. I really need to still figure that out! And the Steam version of the game will have a much different progression than the "random fights" setup there is now.

There will also be a "reduced violence" option in the final version of the game.

My unique REALISTICVR gameplay of Gorn as I promised

https://www.youtube.com/watch?v=X-QOFfjJ_Bw&feature=youtu.be

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I have to thank you Raithza. Its mainly because of GORN that our YouTube channel oVRactive has been growing so quickly. We were one of the first channels to upload GORN content. I absolutely love the game and so do our viewers, always asking for more. You should be aware that on our channel alone we have over 70k GORN related hits. Looking at larger channels, this game has massive exposure! I have played countless hours of GORN, countless. Please check out the channel at https://www.youtube.com/channel/UCqXRqyrFGzZF7Qy2r...

https://www.youtube.com/watch?v=xBnDSsN_Za8

Having played so damn much of this game I feel I could help out well with playtesting, suggestions, feedback, weapon balance, difficulty, and I'd be happy to since we figure we owe you one for making such an interesting VR game prototype free to us. I can't wait to buy it.

The way you got around the 'not having weight' is really good IMHO, with the 'floppy' weapons that can accomodate for collisions and give-out to resistance is probably the best method for doing it.

My biggest request would be to add more exotic weapons. Bo-staff, naginata, wolverineclaws, and I would freak out if you added nunchaku. The spikeflail is halfway there. But there are many more requests and suggestions I could give.

Best of luck with the rest of the game! Shout me up for anything I can help with and we will buy as soon as you release it :D

-RageMaster @ oVRactive

Hey,

Thanks for playing and I'm glad you and your fans enjoy the videos, I think I've watched them all as well! Feel free to suggest away. This reddit thread is a pretty good place: https://www.reddit.com/r/gorn/comments/5e2x7k/stat...

I've had a few requests for nunchucks which is strang cause i feel the morning star already fulfills that role but maybe I can find a way to make them feel significantly different.

Early access hopefully in January!

The morning star as you say is is close to nunchaku, but in the current build I need the handle to do damage (as well as spikeball) to fully utilise the nunchaku moves i know. Both sides of the chain/joint are grabbable currently which is essential for doing the moves, but if both sides (handle and spikeball) did damage on collision then alot more moves would actually be viable in combat. E.g I need something like the morningstar, but with a small spikeball mounted on a small handle on each side of the flexible joint. Mirror symetry on the weapon would be a bonus. I would play hours of this game with nunchucks alone, and prob make countless vids too... if you can make it happen :D

Would be happy to playtest for feedback obviously :D Didn't realise you had a reddit :D Will check it out now!

i downloaded gorn months ago and love it, I see these new updates and battle dome mode, do I just Re download it to get the updates

Just thinking how awesome this would be if It would get multiplayer, could be fun! :D

Very unlikely :(

First off i want to say this was amazing loads of fun! Thank you so much!!!!

Secondly, why not?

Can i help dev the multiplayer aspect?

Have you ever networked Unity physics?

no, but reading about it now, i see the issue. wow lol! i will still try and see if there can be some type of solution at least.

but again, great work on the game, it's amazing fun!

Tag team might solve that problem. you could add something for the second player to do while the main is playing. Maybe throwing things at the gladiators to distract them from the fight and/or deal some damage/kill (if a gladiator gets close enough you can try to shank him). WWE style dirty plays :p

I'm just wondering, Is this only for VR, Or can you use it With keyboard,ETC

Please reply

VR only.

Thank you

Hey, Great game! The new update you did added much more difficulty to it, which is good. For you next update- I think these features should be added:

Enemies: Normal are the 'typical' enemies that spawn in randomly- boss are harder enemies that have their own practice arena during the scripted fights in beginning- bosses can spawn with regulars during the random matches.

(Normal variations)- Besides the classic random gear- foot soldiers currently in the game atm, these new enemies are specialized .in a certain form of combat

Berserker: A slender creepy enemy wearing light hooded armor and white war paint- has two swords and will run at the player quickly in hopes of stealing the show and killing him/her quickly.-low health- quick speed

Archer assassin: A female, attractive enemy that spawns wearing fur revealing armor, a featherd helmet showing her face and a bow and arrows and a dagger. She hangs back and shoots three arrows at the player, but after the three- she pulls out a dagger and tries to stab the player up close- medium health-medium speed- good archer though

Imperius- A heavily armored 'tank' enemy that has the big hammer and kills in one shot, but is very slow.

Boss-

Imperator- A quick, heavily armored enemy that has the strength of the imperius, but the speed of the berserker

Dracion- A serpent like creature that slithers and tries to bite at the player- can be killed by repeatedly cutting at its head until its decapitated.- fast speed- medium damage- quick attack

Maurice- A minotaur that's slow but hits hard and has lots of health

Sparrow: A cloaked small and skinny girl that has a black robe that goes to above her belly button, and she is wearing black shorts. Crows go around her and she sends a flock at the player and the player must kill the crows before they bite him too much. After her crows die, she runs at the player with two dagger, and has little health but hits hard.

The game should also have these new weapons-

Spiked shield: Handles same as regular shield but if bashed into enemy it guts them, making them bleed out

Brass knuckles: Lets you knock enemies to the ground in one hit with the knuckles, more damage, face hits are instakill

More features:

Though the new enemy AI is pretty good, they sometimes get stuck far away and I cant kill them because they are caught on a wall or have no legs so cant move- making me start all over. A 'I surrender; option to go to next match would help.

Voiced over 'heads'- The heads are a funny and good idea- but if they have some british funny actors voice or a strong germ accent it would make it better

More sounds from enemies: The enemies should mock you in the beginning of the fight and after they lose a limb or get hurt they should be more auditory about it instead of just going 'um um'. There should also be a surrender feature for the (Normal variation) enemies where if they lose a arm or get hurt bad and are the last one alive, they have a chance of surrendering and the crowd of heads(and hopefully voiced over main head) makes a funny comment depending on the enemy type and then either letting the enemy be spared, or telling you to kill the enemy. If you choose to spare the enemy, the enemy can help you (and is fully healed /limbs back) in the next wave- so if a 'Berserker' surrenders- and you spare it- it attacks the next wave of enemies. This will add a humorus watchable fight where the derpy AI enemies fight each other lol.

That's all I have for the next update(s)-tell me if you liked any of them!

Awesome suggestions, but I think having 5+ enemies might have to wait for gorn 2! Might add archer enemies though, we'll see!

if you can only add in three enemies, add in:

The girl archers, for eye candy, for inspiration on the look of the girl archers look to the ps2 gam shadows of rome- there is girl archer enemies in that game that would look muy bien in vr- and the archers would make players actually have to dodge arrows instead of just chopping and lopping enemies.

The snake enemies to scare some people and make a challenge since they are low and im tall, so slicing low would be a challenge for me, which I like

The minotaur, which could be a slightly upscaled regular dude but in metal minotaur armor thatll scale up to atleast 6 foot 5 (im 6'1) and if you can get me to go ooh shit this thing can kick my ass- you did something right.

Also, adding in more armor types (get inspiration from actual gladiator armor from the roman republic/empire) would make the enemies unique without having to make more variations of enemes model wise.

If you have atleast 3 enemies, voiced heads, more weapons, more realistic arena, more armor, and actual hands holding the weapons, then id drop 20 or 25 on the game easy.

Also, i'm into film, and i'm doing a 'realistic vr' series where I dress like the game characters in vr games and play the game and record it- and your game will be the first one I do on the channel.

Ive been having my friends try gorn and they all love it! Its very addicting and with some more work- it could be a very good seller.

Make sure you actively try to get it out there though, as that will be the hardest part. Luckily there Is not much vr games for the htc vive out there now, but as the vive gets more cheaper, and people buy it by next year (February of 2017 it'll probably hit its peak) then id release the full version by febuary if you want to maximize profits for it before a lot of 'big budget' games come out for it by march, which I want you to do since that means there will be a better gorn 2 lol

will gorn 2 get a non vr Version?

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I've read some comments saying to fix the grabbing and strange weapon/game physics. Personally I say don't change a thing on this. It's what makes the game so freaking fun to play!!! I laugh so hard when a guys randomly go flying out of the arena after their maces won't stop spinning xD

is this a safe download link????

yes most definatly

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